Features
- 32 bit wide data bus Perspective
texture mapping
- Filter Jet fast bilinear filtering
- Lit, copy, decal and blend textures
- Palettized textures (compressed
textures)
- mono rasterization (single-pass
lighting)
- Stipple transparency
- Rendering of points, lines, and triangles
- 16-bit Z-buffer
- Gouraud shading
- Alpha blending, fog, and transparency
- 3D-clipping support
- Full RGB specular lighting
- Open GL support
- AGP1.0 compliant 66 MHz bus master
Integrated VGA
controller
- Match Standard VGA mode
- Integrated 230MHz palette DAC and
clock synthesizer
- Support resolutions up to 1600x1200
at 85 MHz or higher
- True-color operation up to 1024x768
Video Playback
acceleration
- Single overlay windows
- Hardware occlusion for three video
windows
Rambus memory
architecture
- Concurrent and low-latency devices
supported
- Single memory for color-buffer,
video, Z-buffer, and texture store
- 600 Mbytes/sec
MPEG-2/DVD acceleration
- DMA bursting
- Support for planar YUV 4:2:0 frees
CPU of conversion Burden
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